DIII4A v1.0 (Doom 3) APK (+Graphics Editing)

Requirements: Android 2.2+
Overview: Doom 3 is a story-driven action game played from a first-person perspective. As with previous Doom games, the main objective is to successfully pass through its levels, defeating a variety of enemy characters intent on killing the player's character.



Frequent radio transmissions through the player's communications device also add to the atmosphere, by broadcasting certain sounds and messages from non-player characters meant to unsettle the player. Early in the game, during and directly after the event that plunges the base into chaos, the player often hears the sounds of fighting, screaming and dying through their radio transmitter. The ambient sound is extended to the base itself through such things as hissing pipes, footsteps, and occasional jarringly loud noises from machinery or other sources. Often ambient sounds can be heard that resemble deep breathing, unexplained voices and demonic taunting from the game's antagonists.


Download: APK
Zippyshare (13 MB)

SD Files: sdcard/diii4a
Files on SD are the same as the version prealpha
Part 1 (Zippyshare)
Part 2
 (Zippyshare)
Part 3
 (Zippyshare)
Part 4
 (Zippyshare)
Part 5
 (Zippyshare)
Part 6
 (Zippyshare)
Part 7
 (Zippyshare)
Part 8
 (Zippyshare)


Instructions:
1. Install APK
2. Copy 'diii4a' folder to 'sdcard'
3. Launch the Game





Configure the game by editing the file "DoomConfig":

Total list of variables introduced me:
r_noLight (default: 1) - Turn off all the lights, the schedule is terrible (he of Drake uncharted envy) , but the FPS is quite acceptable even for Tegra.
r_useDXT (default: 1) - uses compression DXT, which is only available on Tegra: huge savings in memory if you have not removed pk4 file with compressed textures, as advised here . On the other accelerators simply ignore, the negative effect does not carry. If you happen to have put the memory texture caching: it only works for DXT textures, I do not think you need to explain what would happen if you put there are too many
r_useETC1 (default: 1) - Texture Compression ETC1 in a popular format on the fly, with all the consequences: saving memory by the time of downloads. Since ETC1 - old format, it does not support transparent textures: transparent textures truncated to 16 bits. In DXT priority over ETC1 (if DXT textures and r_useDXT 1 always selects them).


All graphic effects:


No graphic effects:


Another screenshot:



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